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We need to handle IO to move the defender and fire at the invaders. GPIO-connected buttons will do fine to trigger the shots, and we will read out a potentiometer through an ADC to determine the defender's position. This post describes the HAL functions for that and for handling timers, which is always helpful.
Paper summary: The Linux Scheduler: a Decade of Wasted Cores by J.-P. Lozi et al. The authors found issues with the Completely Fair Scheduler on a NUMA system with 64 cores that kept cores idle while tasks were waiting to be executed. Fixing these problems resulted in a 138 times speedup in an extreme case.
It's obvious, but Silly Invaders needs a display to display invaders. This post describes HAL calls to handle an old Nokia phone display through SSI and other things that were necessary to make it work, such as heap management.
I want my Alien Invaders to be portable and work on other microcontrollers. For that reason, the game logic will use a Hardware Abstraction Layer to communicate with the device. This post describes a stem of that layer dealing with hardware initialization and UART. Every future post will extend it with new functionality.
I have decided to build a simple Alien Invader game to learn more about microcontrollers. It will use Tiva as a base and a bunch of simple peripherals for I/O. This post describes a convenient development environment without any proprietary fluff.
Final thoughts. What's next?
What do you do when you need to signal state changes between threads? Condition variables are likely what you need. Futexes are general enough to be helpful here as well.
Chapter seven deals with read-write locks. They come in handy when many readers may access a resource mutated by relatively few writers.
Linux allows for assigning priorities to tasks and scheduling their execution according to various strategies. It has implications for locking, where the thread's priority may change after it has acquired a mutex. We deal with all that here.
Chapter five discusses cancelation. Threads may be canceled either synchronously or asynchronously. When they are canceled, they can call cleanup handlers. The process is quite involved and invokes some heavy Linux machinery.