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Content from 2016-05

Index

Tags

  • 3d-printing
  • algorithm
  • arm
  • aws
  • blogging
  • bootloader
  • build-system
  • c
  • cad
  • computer-vision
  • containers
  • cpp
  • cuda
  • debian
  • drone
  • electronics
  • emacs
  • embedded-system
  • encryption
  • git
  • go
  • gui
  • high-availability
  • howto
  • integrity
  • jetson
  • kernel
  • linux
  • lisp
  • localization
  • mass-storage
  • math
  • nas
  • neural-network
  • paper
  • path-planning
  • performance
  • power-management
  • programming
  • python
  • raid
  • raspberry-pi
  • scala
  • scheduling
  • self-driving-car
  • sensor-fusion
  • tensorflow
  • threading-from-scratch
  • threads
  • tiva
  • virtualization
  • web

Months

  • 2022-04
  • 2021-07
  • 2021-04
  • 2021-03
  • 2020-04
  • 2019-09
  • 2018-03
  • 2018-02
  • 2017-11
  • 2017-08
  • 2017-07
  • 2017-06
  • 2017-05
  • 2017-04
  • 2017-03
  • 2017-02
  • 2017-01
  • 2016-12
  • 2016-11
  • 2016-09
  • 2016-05
  • 2016-04
  • 2016-03
  • 2016-02
  • 2016-01
  • 2015-12
  • 2015-10
  • 2014-08
  • 2013-01
Zephyr on FRDM-K64F
  • c
  • embedded-system
  • electronics

Installing and running Zephyr RTOS on FRDM-K64F.

 
2016-05-29
Implementing a rope using a splay tree
  • cpp
  • algorithm
  • math

Fun with shuffling file contents using a splay tree.

 
2016-05-18
Silly Invaders (#6) - Random Number Generator, Rendering Engine, and the Game
  • linux
  • c
  • tiva
  • embedded-system
  • electronics

The last thing we need is some randomness for the game not to be boring. We will build a Linear Congruential Generator that reads out the timer register on the first button event to get a seed. We will also need a game engine so that things don't get too messy.

 
2016-05-08

(c) 2015-2022 by-nc-sa by Lukasz Janyst